0ad/source/simulation2
Ykkrosh 41ad5bd965 # Add corpse decay and building collapse.
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.

This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
..
components # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
scripting # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
serialization Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
system # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
tests Fix script caching of inherited templates. 2010-07-21 16:04:17 +00:00
MessageTypes.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Simulation2.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00