forked from 0ad/0ad
49 lines
2.5 KiB
C
Executable File
49 lines
2.5 KiB
C
Executable File
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#ifndef _SCRIPTGLUE_H_
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#define _SCRIPTGLUE_H_
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#include "ScriptingHost.h"
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// Functions to be called from Javascript:
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JSBool WriteLog(JSContext * context, JSObject * globalObject, unsigned int argc, jsval *argv, jsval *rval);
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JSBool getEntityByHandle( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval );
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JSBool getEntityTemplate( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval );
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JSBool setTimeout( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval );
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JSBool setInterval( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval );
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JSBool cancelInterval( JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval );
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// Returns the sort-of-global object associated with the current GUI
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JSBool getGUIGlobal(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Returns the global object, e.g. for setting global variables.
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JSBool getGlobal(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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JSBool setCursor(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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JSBool startServer(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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JSBool joinGame(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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JSBool startGame(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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JSBool endGame(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Replaces the current language (locale) with a new one
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JSBool loadLanguage(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Returns a string that says when ScriptGlue.cpp was last recompiled
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JSBool buildTime(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Tells the main loop to stop looping
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JSBool exitProgram(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Crashes.
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JSBool crash(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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// Tries to print the amount of remaining video memory. (I don't like starting functions with underscores).
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JSBool js_mem(JSContext* context, JSObject* globalObject, unsigned int argc, jsval* argv, jsval* rval);
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extern JSFunctionSpec ScriptFunctionTable[];
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extern JSPropertySpec ScriptGlobalTable[];
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#endif
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