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interfaces
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
tests
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Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
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2012-04-20 19:47:01 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Armour.js
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Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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2012-04-21 16:37:35 +00:00 |
Attack.js
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Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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2012-04-21 16:37:35 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199.
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2012-03-10 16:34:59 +00:00 |
Builder.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
BuildingAI.js
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Fix remaining issue
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2012-04-17 21:05:01 +00:00 |
BuildLimits.js
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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2012-02-04 23:42:55 +00:00 |
BuildRestrictions.js
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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2012-02-04 23:42:55 +00:00 |
Cost.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
EndGameManager.js
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Adds player ID to PlayerDefeated message for AI usage.
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2011-10-01 17:38:43 +00:00 |
Formation.js
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Make selected stances and formations more obvious. Patch from leper, fixes #1190.
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2012-03-21 16:45:02 +00:00 |
Foundation.js
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Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
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2012-04-18 11:30:28 +00:00 |
GarrisonHolder.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
GuiInterface.js
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Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
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2012-04-20 19:47:01 +00:00 |
Heal.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Health.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Identity.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
PlayerManager.js
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Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
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2011-08-22 21:45:39 +00:00 |
ProductionQueue.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Promotion.js
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Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922.
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2011-08-09 18:42:21 +00:00 |
RallyPoint.js
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Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
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2012-03-01 23:16:01 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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2012-04-21 16:37:35 +00:00 |
ResourceSupply.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
TechnologyManager.js
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Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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2012-04-21 16:37:35 +00:00 |
TechnologyTemplateManager.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
TerritoryDecay.js
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Prevents gaia buildings from decaying in enemy territories.
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2011-08-30 23:53:34 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
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2012-04-05 22:00:15 +00:00 |
UnitAI.js
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Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
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2012-04-19 20:34:59 +00:00 |
UnitMotionFlying.js
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Fix occasional script error with planes
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2011-06-28 18:26:29 +00:00 |