forked from 0ad/0ad
Wijitmaker
d202e580b2
* Seems I missed some of the sign xml files when I changed the png to dds commit * I changed foundation actors to make it so that they flatten terrain when you place them - handy for screenshots (place and delete them to level terrain) * Uploaded some of the animations I have been working on * Modified a few of the celtic dudes * Modified the male meshes because they were holding the shield wrong * Made a nicer temporary celt texture * Included the map I used for the "Charge" screenshot This was SVN commit r1724.
60 lines
1011 B
XML
Executable File
60 lines
1011 B
XML
Executable File
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Tag="template_unit_cavalry" Parent="template_unit">
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<Traits>
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<Id
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generic="Generic Cavalry Unit"
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class2="Cavalry"
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personal1="male_names_1st.csv"
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personal2="male_names_2nd.csv"
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type.unit.group.military="true"
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type.unit.mounted="true"
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type.unit.weapon="true"
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type.unit.material.organic="true"
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type.unit.group.citizensoldier="true"
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type.unit.group.worker="true"
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/>
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<!-- Should stop 3 hack, 1 pierce damage... -->
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<Armour
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value="4"
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crush="0.0"
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hack="0.75"
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pierce="0.25"
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/>
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<Loot
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up="200"
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food="1"
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wood="1"
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stone="1"
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ore="1"
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/>
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<Up
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curr="0"
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rank="1"
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req="900"
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/>
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</Traits>
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<Footprint Radius="1.5"/>
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<Actions>
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<!-- 2 hack, 2 pierce damage... -->
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<Attack
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range="2.0"
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damage="4"
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crush="0.0"
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hack="0.5"
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pierce="0.5"
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/>
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<Gather
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food="true"
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food.meat="2"
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/>
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<Move
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speed="10.0"
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turningRadius="1.0"
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/>
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</Actions>
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</Entity> |