0ad/binaries/data/mods/official/entities/units/template_unit_cavalry.xml
Wijitmaker d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00

60 lines
1011 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="template_unit_cavalry" Parent="template_unit">
<Traits>
<Id
generic="Generic Cavalry Unit"
class2="Cavalry"
personal1="male_names_1st.csv"
personal2="male_names_2nd.csv"
type.unit.group.military="true"
type.unit.mounted="true"
type.unit.weapon="true"
type.unit.material.organic="true"
type.unit.group.citizensoldier="true"
type.unit.group.worker="true"
/>
<!-- Should stop 3 hack, 1 pierce damage... -->
<Armour
value="4"
crush="0.0"
hack="0.75"
pierce="0.25"
/>
<Loot
up="200"
food="1"
wood="1"
stone="1"
ore="1"
/>
<Up
curr="0"
rank="1"
req="900"
/>
</Traits>
<Footprint Radius="1.5"/>
<Actions>
<!-- 2 hack, 2 pierce damage... -->
<Attack
range="2.0"
damage="4"
crush="0.0"
hack="0.5"
pierce="0.5"
/>
<Gather
food="true"
food.meat="2"
/>
<Move
speed="10.0"
turningRadius="1.0"
/>
</Actions>
</Entity>