..
tests
Fix VS2013 build errors, warnings
2013-11-03 12:46:07 +00:00
BoundingBoxAligned.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
BoundingBoxAligned.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
BoundingBoxOriented.cpp
Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121 .
2012-05-31 23:17:15 +00:00
BoundingBoxOriented.h
Avoid non-ASCII characters in source code, since tools don't decode them consistently.
2013-10-20 09:27:44 +00:00
BoundingSphere.h
Improve PickEntitiesAtPoint
2015-01-01 23:05:26 +00:00
Brush.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Brush.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Ease.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
FixedVector2D.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
FixedVector3D.h
Optimise fixed multiplies on MSVC x86
2013-09-20 20:17:54 +00:00
MathUtil.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
Matrix3D.cpp
More GLES compatibility.
2012-02-12 13:20:49 +00:00
Matrix3D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
MD5.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MD5.h
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
Noise.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Noise.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
NUSpline.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
NUSpline.h
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
Plane.cpp
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
Plane.h
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
Quaternion.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Quaternion.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
Random.h
Fix build with old GCC
2011-08-04 21:36:57 +00:00
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
Vector3D.cpp
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
Vector3D.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
Vector4D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00