0ad/source
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Optimise some matrix operations, based on patch from ortalo. 2011-04-01 18:33:47 +00:00
gui Fix minimap ignoring GUI z-ordering. 2011-04-01 17:58:33 +00:00
lib updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp) 2011-04-01 15:06:52 +00:00
maths Optimise some matrix operations, based on patch from ortalo. 2011-04-01 18:33:47 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
renderer Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Build fixes and whatnot 2011-03-23 21:15:22 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00