..
ui
Added CStr and some other things to precompiled.h, to reduce build times.
2005-06-01 20:12:45 +00:00
AlterElevationCommand.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
AlterElevationCommand.h
Restructuring
2004-12-05 17:59:29 +00:00
AlterLightEnvCommand.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
AlterLightEnvCommand.h
Restructuring
2004-12-05 17:59:29 +00:00
Array2D.h
Restructuring
2004-12-05 17:59:29 +00:00
BrushShapeEditorTool.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
BrushShapeEditorTool.h
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
BrushTool.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
BrushTool.h
Restructuring
2004-12-05 17:59:29 +00:00
Command.h
Restructuring
2004-12-05 17:59:29 +00:00
CommandManager.cpp
Primitive entity player-selection in ScEd
2005-01-16 23:09:41 +00:00
CommandManager.h
Restructuring
2004-12-05 17:59:29 +00:00
EditorData.cpp
Fixed ScEd
2005-05-23 01:55:30 +00:00
EditorData.h
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
InfoBox.cpp
Made ScEd compile more pleasantly
2005-01-10 22:13:18 +00:00
InfoBox.h
Restructuring
2004-12-05 17:59:29 +00:00
MiniMap.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
MiniMap.h
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
NaviCam.cpp
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
NaviCam.h
Restructuring
2004-12-05 17:59:29 +00:00
PaintObjectCommand.cpp
ScEd: allowed creation of non-entity objects, pending total entitisation
2005-03-30 05:43:22 +00:00
PaintObjectCommand.h
ScEd: allowed creation of non-entity objects, pending total entitisation
2005-03-30 05:43:22 +00:00
PaintObjectTool.cpp
ScEd: allowed creation of non-entity objects, pending total entitisation
2005-03-30 05:43:22 +00:00
PaintObjectTool.h
Restructuring
2004-12-05 17:59:29 +00:00
PaintTextureCommand.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
PaintTextureCommand.h
Restructuring
2004-12-05 17:59:29 +00:00
PaintTextureTool.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
PaintTextureTool.h
Restructuring
2004-12-05 17:59:29 +00:00
RaiseElevationCommand.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
RaiseElevationCommand.h
Restructuring
2004-12-05 17:59:29 +00:00
RaiseElevationTool.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
RaiseElevationTool.h
Restructuring
2004-12-05 17:59:29 +00:00
ScEd.clw
Restructuring
2004-12-05 17:59:29 +00:00
ScEd.dep
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ScEd.dsp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ScEd.mak
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
SelectObjectTool.cpp
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
SelectObjectTool.h
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
SmoothElevationCommand.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
SmoothElevationCommand.h
Restructuring
2004-12-05 17:59:29 +00:00
SmoothElevationTool.cpp
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
SmoothElevationTool.h
Restructuring
2004-12-05 17:59:29 +00:00
Tool.h
Restructuring
2004-12-05 17:59:29 +00:00
ToolManager.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ToolManager.h
Restructuring
2004-12-05 17:59:29 +00:00
UserConfig.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
UserConfig.h
Restructuring
2004-12-05 17:59:29 +00:00