0ad/binaries/data/mods/public
2014-07-04 09:03:21 +00:00
..
art Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
audio Latin female sound files from Itms 2014-06-24 19:40:48 +00:00
civs Minor typos in text strings 2014-06-12 13:24:36 +00:00
fonts Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger) 2014-04-24 13:36:29 +00:00
globalscripts Forgot to remove some debug info 2014-06-23 13:52:52 +00:00
gui Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers. 2014-07-02 14:48:22 +00:00
hwdetect Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
l10n Adds translation message extraction for map specific trigger scripts. 2014-06-23 19:59:37 +00:00
maps Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check). 2014-07-04 09:03:21 +00:00
shaders Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
simulation Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers. 2014-07-02 14:48:22 +00:00