forked from 0ad/0ad
13 lines
655 B
Plaintext
13 lines
655 B
Plaintext
The <skeleton>s must specify all the bones that may influence vertexes of
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skinned meshes. The <bone name> is the name of the bone in the relevant
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modelling/animation program. The <identifier> name is used to determine
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whether this <skeleton> applies to the data found in a given model file.
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<target> must be the name of a bone in the standard_skeleton identified by
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<skeleton target>.
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The hierarchy of bones is mostly irrelevant (though it makes sense to match
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the structure used by the modelling program) - the only effect is that
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the default <target> (i.e. when none is specified for a given bone) is
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inherited from the parent node in this hierarchy.
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