.. |
tests
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Fix calls to CXeromyces::Terminate in the main loop to fix several possible memory leaks.
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2016-08-08 08:32:57 +00:00 |
CCmpAIManager.cpp
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
CCmpCinemaManager.cpp
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Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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2016-04-17 15:43:29 +00:00 |
CCmpCommandQueue.cpp
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
CCmpDecay.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpFootprint.cpp
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Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped.
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2015-12-05 17:02:25 +00:00 |
CCmpMinimap.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
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2016-04-06 17:36:47 +00:00 |
CCmpObstructionManager.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpOverlayRenderer.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588
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2016-06-09 17:38:59 +00:00 |
CCmpPathfinder_Vertex.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpPathfinder.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpPosition.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpProjectileManager.cpp
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
CCmpRallyPointRenderer.cpp
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Remove unused variable.
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2016-08-21 20:35:08 +00:00 |
CCmpRangeManager.cpp
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Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045
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2016-06-08 17:06:58 +00:00 |
CCmpSelectable.cpp
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Change profiling calls to get a better view of what is actually slow and what is not.
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2016-06-25 13:12:35 +00:00 |
CCmpSoundManager.cpp
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
CCmpTemplateManager.cpp
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Use references instead of copies
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2016-05-02 19:03:19 +00:00 |
CCmpTerrain.cpp
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Adapt Atlas to the new pathfinder. Fixes #3298
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2015-06-29 19:59:41 +00:00 |
CCmpTerritoryInfluence.cpp
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Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
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2015-05-26 14:25:23 +00:00 |
CCmpTerritoryManager.cpp
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
CCmpTest.cpp
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
CCmpUnitMotion.cpp
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Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139.
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2016-08-11 14:35:50 +00:00 |
CCmpUnitRenderer.cpp
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The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
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2016-08-02 16:58:30 +00:00 |
CCmpVision.cpp
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Make the Ptolemaic lighthouse reveal the shore on the entire map.
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2015-05-06 18:47:02 +00:00 |
CCmpVisualActor.cpp
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Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
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2016-05-30 14:07:48 +00:00 |
CCmpWaterManager.cpp
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Remove a useless global terrain update when modifying environment settings in Atlas.
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2015-07-14 17:08:02 +00:00 |
ICmpAIInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpCinemaManager.cpp
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Cinematic camera core functionality. Patch by Vladislav Belov.
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2016-01-03 12:41:04 +00:00 |
ICmpCinemaManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpDataTemplateManager.cpp
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Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
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2016-04-27 08:25:47 +00:00 |
ICmpDataTemplateManager.h
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Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
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2016-04-27 08:25:47 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFootprint.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpFootprint.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpGuiInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
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2016-04-06 17:36:47 +00:00 |
ICmpObstruction.h
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Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
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2016-04-06 17:36:47 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
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2015-11-11 12:28:38 +00:00 |
ICmpOverlayRenderer.cpp
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Cinematic camera core functionality. Patch by Vladislav Belov.
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2016-01-03 12:41:04 +00:00 |
ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
ICmpPathfinder.h
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Code improvements and style fixes.
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2015-10-03 08:27:19 +00:00 |
ICmpPlayer.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ICmpPlayer.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpPosition.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpProjectileManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpRallyPointRenderer.cpp
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
ICmpRallyPointRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpRangeManager.cpp
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Show status-bars of all players to observers, fixes #3215.
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2016-01-10 16:47:57 +00:00 |
ICmpRangeManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpSelectable.cpp
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Cinematic camera core functionality. Patch by Vladislav Belov.
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2016-01-03 12:41:04 +00:00 |
ICmpSelectable.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
ICmpSoundManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpTemplateManager.cpp
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
ICmpTemplateManager.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
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2015-05-25 14:17:45 +00:00 |
ICmpTerritoryManager.cpp
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Fix territory not being updated when diplomacy changes. Fixes #3891
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2016-04-09 19:57:34 +00:00 |
ICmpTerritoryManager.h
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Fix territory not being updated when diplomacy changes. Fixes #3891
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2016-04-09 19:57:34 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
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2015-09-17 16:31:23 +00:00 |
ICmpUnitMotion.h
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Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
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2015-09-17 16:31:23 +00:00 |
ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpUnitRenderer.h
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpVisibility.cpp
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVisibility.h
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVision.cpp
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
ICmpVision.h
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
ICmpVisual.cpp
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Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
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2016-05-30 14:07:48 +00:00 |
ICmpVisual.h
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Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
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2016-05-30 14:07:48 +00:00 |
ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |