0ad/binaries/data/mods/internal/simulation/templates/structures/rome_sb1.xml
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00

12 lines
746 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>rome</Civ>
<SpecificName>Camp</SpecificName>
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/camp.xml</Actor>
</VisualActor>
</Entity>