forked from 0ad/0ad
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* ModelVertexRenderer that uses only fixed function pipeline to render
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* animated models.
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*/
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#ifndef INCLUDED_FIXEDFUNCTIONMODELRENDERER
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#define INCLUDED_FIXEDFUNCTIONMODELRENDERER
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#include "renderer/ModelVertexRenderer.h"
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struct FixedFunctionModelRendererInternals;
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/**
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* Class FixedFunctionModelRenderer: Render animated models using only
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* OpenGL fixed function.
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*/
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class FixedFunctionModelRenderer : public ModelVertexRenderer
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{
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public:
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/**
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* FixedFunctionModelRenderer: Constructor.
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*
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* @param colorIsDiffuseOnly if true, the primary color sent to the fragment stage
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* contains only the diffuse term, and not the ambient
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*/
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FixedFunctionModelRenderer(bool colorIsDiffuseOnly);
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~FixedFunctionModelRenderer();
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// Implementations
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void* CreateModelData(CModel* model);
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void UpdateModelData(CModel* model, void* data, int updateflags);
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void DestroyModelData(CModel* model, void* data);
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void BeginPass(int streamflags, const CMatrix3D* texturematrix);
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void EndPass(int streamflags);
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void PrepareModelDef(int streamflags, const CModelDefPtr& def);
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void RenderModel(int streamflags, CModel* model, void* data);
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private:
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FixedFunctionModelRendererInternals* m;
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};
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#endif // INCLUDED_FIXEDFUNCTIONMODELRENDERER
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