forked from 0ad/0ad
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** Manages and updates SoundGroups. */
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#ifndef INCLUDED_SOUNDGROUPMGR
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#define INCLUDED_SOUNDGROUPMGR
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#include "SoundGroup.h"
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#include <vector>
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class CSoundGroupMgr
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{
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public:
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std::vector <CSoundGroup *> m_Groups; // a collection of sound groups
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static CSoundGroupMgr *m_pInstance; // our static instance of the manager
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static CSoundGroupMgr *GetInstance();
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static void DeleteInstance();
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///////////////////////////////////////////
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// UpdateSoundGroups()
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// updates all soundgroups, call in Frame()
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///////////////////////////////////////////
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void UpdateSoundGroups(float TimeSinceLastFrame);
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///////////////////////////////////////////
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// PlayNext()
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// in: size_t index - index into m_Groups
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// Plays the next queued sound in an indexed group
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///////////////////////////////////////////
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void PlayNext(size_t index, const CVector3D& position);
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///////////////////////////////////////////
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// AddGroup()
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// in: const char *XMLFile - the filename of the SoundGroup.xml to open
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// out: size_t index into m_Groups
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// Loads the given XML file and returns an index for later use
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///////////////////////////////////////////
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size_t AddGroup(const VfsPath& XMLFile);
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///////////////////////////////////////////
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// RemoveGroup()
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// in: size_t index into m_Groups
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// out: std::vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
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// Removes and Releases a given soundgroup
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///////////////////////////////////////////
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std::vector<CSoundGroup *>::iterator RemoveGroup(size_t index);
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///////////////////////////////////////////
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// RemoveGroup()
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// in: std::vector<CSoundGroup *>::iterator - item to remove
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// out: std::vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
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// Removes and Releases a given soundgroup
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///////////////////////////////////////////
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std::vector<CSoundGroup *>::iterator RemoveGroup(std::vector<CSoundGroup *>::iterator iter);
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private:
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CSoundGroupMgr();
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CSoundGroupMgr(const CSoundGroupMgr &ref);
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CSoundGroupMgr &operator=(const CSoundGroupMgr &ref);
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};
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#define g_soundGroupMgr CSoundGroupMgr::GetInstance()
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#endif // INCLUDED_SOUNDGROUPMGR
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