forked from 0ad/0ad
Mythos_Ruler
495716b3ed
Tweaked some maps. A new map called "Wasteland". Don't know what to do with it yet. Dust storm and other particles changes and tweaks. Tweaks to some maps. Spec and Norm maps for the Great Pyramid. New Mace shield prop textures for buildings. This was SVN commit r14261.
47 lines
1.2 KiB
XML
47 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_ruins">
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<Footprint replace="">
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<Square width="62.0" depth="62.0"/>
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<Height>10.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Pyramid</GenericName>
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<SpecificName>Great Pyramid</SpecificName>
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<History>A monumental ornamental structure built by the Egyptians of old.</History>
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<Icon>gaia/special_pyramid.png</Icon>
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</Identity>
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<Loot>
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<xp>200</xp>
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</Loot>
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<Obstruction>
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<Static width="59.0" depth="59.0"/>
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</Obstruction>
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<Position>
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<Altitude>-2.0</Altitude>
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</Position>
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<ResourceSupply>
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<Amount>10000</Amount>
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<Type>stone.ruins</Type>
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<MaxGatherers>40</MaxGatherers>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_temple.xml</select>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>72</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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<VisualActor>
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<Actor>special/pyramid.xml</Actor>
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</VisualActor>
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</Entity>
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