0ad/binaries/data/mods/public/simulation/helpers
2012-07-18 03:56:18 +00:00
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Commands.js Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
Entity.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
FSM.js Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395. 2012-05-10 21:14:43 +00:00
InitGame.js # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Player.js Fixes player setup to set all diplomacy values (including self as ally). 2012-06-04 00:24:08 +00:00
RallyPointCommands.js Pass template to gather-near-position. Fixes #1454. 2012-05-27 20:23:08 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Walls.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00