0ad/binaries/data/mods/public/art/materials/player_trans_ao.xml
gregory 6031b0785f Organized materials XML a bit.
This was SVN commit r12418.
2012-08-14 02:31:11 +00:00

24 lines
944 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model"/>
<alternative material="player_trans.xml" quality="2"/>
<define name="USE_PLAYERCOLOR" value="1"/>
<!--<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
<conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
<conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
<define name="USE_NORMAL_MAP" value="1"/>-->
<!--<define name="USE_SPECULAR_MAP" value="1"/>
<define name="USE_SELF_LIGHT" value="1"/>-->
<define name="USE_AO" value="1"/>
<!-- Settings for effects above:
First value: Normal mapping intensity.
Second value: Specular power.
Third value: Parallax scale.
Fourth value: AO amount. -->
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.6"/>
</material>