0ad/binaries/data/mods/public/art/actors/fauna/sheep1.xml
Mythos_Ruler 9ceab639f3 Bloody dead sheep.
Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
2013-05-14 09:48:37 +00:00

33 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Main">
<animations>
<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
<animation file="quadraped/sheep_idle_02.dae" name="Idle" speed="50"/>
<animation file="quadraped/sheep_walk.dae" name="Walk" speed="45"/>
<animation file="quadraped/sheep_run.dae" name="Run" speed="6"/>
<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
</animations>
<mesh>skeletal/sheep.dae</mesh>
<textures>
<texture file="skeletal/animal_sheep_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/animal_sheep_dead.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>