0ad/binaries/data/mods/public/simulation/components/interfaces/Foundation.js
Ykkrosh 4e5c5e2d8f # Rewrite unit AI code.
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.

This was SVN commit r7775.
2010-07-21 16:09:58 +00:00

8 lines
289 B
JavaScript

Engine.RegisterInterface("Foundation");
// Message sent from Foundation to its own entity when construction
// has been completed.
// Units can watch for this and change task once it's complete.
// Data: { entity: 123, newentity: 234 }
Engine.RegisterMessageType("ConstructionFinished");