..
interfaces
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
tests
Fix tests
2014-06-09 18:13:29 +00:00
AIInterface.js
let the AIs know when a training has started
2014-06-14 14:34:37 +00:00
AIProxy.js
let the AIs know when a training has started
2014-06-14 14:34:37 +00:00
AlertRaiser.js
fixes remaining town bell defects, closes #2353 , patch by Itms
2014-01-26 20:37:39 +00:00
Armour.js
Really remove the minimum damage of 1, what 37c8e77d8e
was supposed to do
2014-04-29 07:15:10 +00:00
Attack.js
Convert multiplayer connection dialog to only use 'modern' styles and make it larger for languge-friendliness and consistancy.
2014-06-19 19:22:31 +00:00
AttackDetection.js
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
2014-06-19 14:37:08 +00:00
AuraManager.js
Fix syntax errors in two auras.
2014-06-04 22:27:36 +00:00
Auras.js
Fix walls + remove debug warning
2014-06-09 17:51:23 +00:00
Barter.js
Allow system components to be registered on the scripting side (so mods can make their own system components).
2014-05-18 13:44:08 +00:00
BattleDetection.js
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372 .
2014-01-12 23:13:24 +00:00
Builder.js
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
BuildingAI.js
Small cleanup.
2013-12-03 01:01:12 +00:00
BuildRestrictions.js
Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
2014-05-02 10:09:53 +00:00
Cost.js
Fix giving foundations a population bonus after a tech research. Reported by bouke
2014-06-18 15:58:04 +00:00
EndGameManager.js
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
2014-06-23 17:37:27 +00:00
EntityLimits.js
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
2014-06-19 14:37:08 +00:00
Formation.js
Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626 .
2014-06-13 12:54:57 +00:00
FormationAttack.js
Let formations attack other formations (still without keeping their formation position though)
2014-01-21 16:50:58 +00:00
Foundation.js
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
GarrisonHolder.js
Allow for unification in identity class matching + add the opportunity to combine with AND and OR. Fixes #2612
2014-06-05 09:39:36 +00:00
Gate.js
Gates now handle allies made using diplomacy.
2013-04-18 18:18:34 +00:00
Guard.js
allow units to guard/escort buildings or units, fixes #2034
2013-11-30 17:30:08 +00:00
GuiInterface.js
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
2014-06-19 14:37:08 +00:00
Heal.js
Bring healable classes to the uniform class matching
2014-06-05 10:34:41 +00:00
Health.js
Fix color fade to not go beyond 255 and be integer.
2014-06-04 16:23:56 +00:00
Identity.js
Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
2014-05-22 10:20:02 +00:00
Loot.js
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
Looter.js
make loot tech aware + implement celt and gaul hero auras
2013-11-29 12:13:37 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Pack.js
fix the fix of setHeldPosition in b17ffaeb7e
2014-06-15 17:27:03 +00:00
Player.js
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
2014-06-23 17:37:27 +00:00
PlayerManager.js
Allow system components to be registered on the scripting side (so mods can make their own system components).
2014-05-18 13:44:08 +00:00
ProductionQueue.js
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
Promotion.js
fix the fix of setHeldPosition in b17ffaeb7e
2014-06-15 17:27:03 +00:00
RallyPoint.js
Fix setting rallypoint via the minimap + fix out-of-world problem when the targeted entity for a rallypoint disappeared
2014-06-11 13:36:12 +00:00
ResourceDropsite.js
# Add resource shuttling.
2010-11-13 19:15:29 +00:00
ResourceGatherer.js
Adds a playable trigger demo mission for multiplayer and TreasureCollected events.
2014-06-23 20:14:43 +00:00
ResourceSupply.js
modify AI common-api to allow fishing and minor fixes
2014-05-18 10:50:44 +00:00
ResourceTrickle.js
Checking if cmpPlayer is valid.
2014-01-31 14:47:23 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
SkirmishReplacer.js
Make skirmish entities better moddable. Fixes #2523 . Patch by Idanwin.
2014-05-18 15:53:57 +00:00
Sound.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Better summary screen. Fixes #686 . Patch by Bajter and Kabzerek
2014-01-29 18:30:56 +00:00
StatusBars.js
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
2013-07-30 06:04:53 +00:00
TechnologyManager.js
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
TechnologyTemplateManager.js
Fix syntax errors in two auras.
2014-06-04 22:27:36 +00:00
TerritoryDecay.js
remove debug warning
2014-02-16 15:23:50 +00:00
Timer.js
Let the timer hold the latest turnLength instead of the Attack component. Reduces a lot of messages
2014-06-08 09:39:57 +00:00
Trader.js
Let trading range depend on obstruction. Fixes #2556
2014-05-21 14:03:57 +00:00
TrainingRestrictions.js
Fixes some erroneous documentation in EntityLimits.
2013-10-06 03:13:46 +00:00
Trigger.js
Adds a playable trigger demo mission for multiplayer and TreasureCollected events.
2014-06-23 20:14:43 +00:00
TriggerPoint.js
Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
2014-06-23 15:55:07 +00:00
UnitAI.js
Fix UnitAI bug found by FalseVision
2014-06-21 21:03:44 +00:00
UnitMotionFlying.js
add dummy setspeed method to UnitMotionFlying
2014-01-09 12:53:28 +00:00
ValueModificationManager.js
Allow system components to be registered on the scripting side (so mods can make their own system components).
2014-05-18 13:44:08 +00:00
WallPiece.js
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
WallSet.js
Fix some whitespace in scripts
2012-05-09 12:14:22 +00:00
Wonder.js
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
2014-06-23 17:37:27 +00:00