forked from 0ad/0ad
Mythos_Ruler
57a8fcc724
-Persian population cap bonus (+10%) -"Immortals" technology for Persians. Reduces training time for Anusiya by half. This is their "special" for now, since they are otherwise unchanged from the default Champion Spearman. -"Persian Architecture" technology for Persians (removes the inherent health bonus and makes it a "special tech" instead). -Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now promote directly from Basic to Elite after one kill. Pop cap is reduced by -10% at the City Phase to balance. -Updated civ JSON files (and their civ profiles on Trac). -Adds map preview image for Acropolis 7. This was SVN commit r12748.
45 lines
1.2 KiB
XML
45 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Cost>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="22.0" depth="20.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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<GenericName>Cavalry Stables</GenericName>
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<SpecificName>Tavileh</SpecificName>
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<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
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<Tooltip>Train citizen-cavalry units.</Tooltip>
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<Icon>structures/pers_stable.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="16.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/pers_cavalry_spearman_b
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units/pers_cavalry_swordsman_b
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units/pers_cavalry_javelinist_b
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units/pers_cavalry_archer_b
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</Entities>
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<Technologies datatype="tokens">
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-pair_inf_01
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-pair_inf_02
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pair_cav_01
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/persians/stables.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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