.. |
campaigns
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Footprint sizes for these things.
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2012-05-18 22:41:31 +00:00 |
gaia
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New geo entity.
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2012-08-12 02:16:50 +00:00 |
other
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
special
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Add repair order queueing to formations. Refs #592.
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2012-05-18 21:31:57 +00:00 |
structures
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Updated Greek_Fortrees_Up entities and added foundation to the model.
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2012-08-12 00:08:49 +00:00 |
units
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Carth war ele uses Zaggy's new elephant.
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2012-07-26 17:28:54 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush_berry.xml
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Fixed the grapes.
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2012-07-24 17:45:30 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Map preview for Acropolis 7.
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2012-08-05 19:07:41 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_mineral.xml
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Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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2012-04-23 00:36:06 +00:00 |
template_gaia_geo_rock_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_rock.xml
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Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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2012-04-23 00:36:06 +00:00 |
template_gaia_geo.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_ruins.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_treasure.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_civic_civil_centre.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_structure_civic_house.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_civic_temple.xml
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Healing rate and range techs for all temples
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2012-04-26 21:38:53 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_defense_tower.xml
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A pair of tower technologies.
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2012-05-30 05:55:55 +00:00 |
template_structure_defense_outpost.xml
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Territory decay rate tech for Outposts
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2012-06-29 00:02:04 +00:00 |
template_structure_defense_wall_gate.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense_wall_long.xml
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Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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2012-07-18 03:56:18 +00:00 |
template_structure_defense_wall_tower.xml
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Added the new ControlPersist XML element to wall tower templates.
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2012-08-01 21:39:08 +00:00 |
template_structure_defense_wall.xml
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Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
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2012-05-11 23:25:04 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_economic_farmstead.xml
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Yet more tech tweaks.
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2012-04-22 21:45:28 +00:00 |
template_structure_economic_market.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_structure_economic_mill.xml
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This was SVN commit r11645.
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2012-04-22 22:53:01 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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This was SVN commit r11688.
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2012-04-28 18:19:31 +00:00 |
template_structure_military_dock.xml
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Balanced some Dock costs.
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2012-07-31 17:43:12 +00:00 |
template_structure_military_embassy.xml
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Tweaked these structures.
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2012-05-12 17:58:25 +00:00 |
template_structure_military_fortress.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Stockbreeding tech for the corral
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2012-05-01 21:46:02 +00:00 |
template_structure_resource_field.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_resource.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
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Fixing some name stuff.
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2012-04-22 20:21:44 +00:00 |
template_structure.xml
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Tweaked these structures.
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2012-05-12 17:58:25 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Fixes bad character.
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2012-05-02 16:35:56 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Fixes bad character.
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2012-05-02 16:35:56 +00:00 |
template_unit_cavalry_melee.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_cavalry_ranged.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_cavalry.xml
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Reduced accuracy for Basic-level ranged citizen units.
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2012-06-02 05:57:57 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_cavalry.xml
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Preferred Classes for these templates.
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2012-05-05 00:14:33 +00:00 |
template_unit_champion_infantry_archer.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_infantry_spearman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_champion_infantry.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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Add garrison order sound and remove the old garrison sound.
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2012-05-20 15:44:57 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_herd_domestic.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_herd.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_fauna_hunt.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Make domestic herd animals controllable by the player
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2012-04-10 16:37:34 +00:00 |
template_unit_hero_cavalry_archer.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Preferred Classes for these templates.
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2012-05-05 00:14:33 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Preferred Classes for these templates.
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2012-05-05 00:14:33 +00:00 |
template_unit_hero_cavalry.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_infantry_archer.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero_ranged.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_hero.xml
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
template_unit_infantry_melee_spearman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_melee.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_infantry_ranged_archer.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Fixes bad character.
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2012-05-02 16:35:56 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Reduced accuracy for Basic-level ranged citizen units.
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2012-06-02 05:57:57 +00:00 |
template_unit_infantry_ranged.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_infantry.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_fire.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Prevents fishing ship from attacking structures (docks).
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2012-05-17 22:33:46 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_unit_mechanical_siege_onager.xml
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Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
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2012-07-03 02:38:24 +00:00 |
template_unit_mechanical_siege_ram.xml
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Preferred Classes for these templates.
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2012-05-05 00:14:33 +00:00 |
template_unit_mechanical_siege_tower.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_unit_mechanical_siege.xml
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More pierce armour for siege engines.
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2012-02-21 23:59:56 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_support_healer.xml
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Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
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2012-05-10 05:41:15 +00:00 |
template_unit_support_slave.xml
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
template_unit_support_trader.xml
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Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
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2012-07-15 18:55:35 +00:00 |
template_unit_support.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit.xml
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This was SVN commit r11938.
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2012-06-05 02:05:41 +00:00 |