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special
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Avoid hardcoding the actor entity template details.
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2011-04-06 21:01:00 +00:00 |
basic.xml
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
hotload.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
illformed.xml
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
inherit1.xml
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
inherit2.xml
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
inherit-broken.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
inherit-loop-2.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
inherit-loop.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
inherit-special.xml
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
invalid.xml
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
template-serialize.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
test1-inherit.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
test1.xml
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
unit.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
unitobstruct.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |