forked from 0ad/0ad
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128a603287
However, using the terrain-only grid reveals one discrepancy between the short pathfinder (which uses unit radii) and the long one (which uses unit clearances). So I implemented the change proposed by sanderd17 in #3294, which is removing unit radius and using only the pathfinder clearance. Refs #3294 Now some tweaking has to be done in the templates, so that units get a passability class suited to their apparent size. In the meantime the unit motion is quite bugged. This was SVN commit r16867. |
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test_CommandQueue.h | ||
test_ObstructionManager.h | ||
test_Pathfinder.h | ||
test_Position.h | ||
test_RangeManager.h | ||
test_scripts.h | ||
test_TerritoryManager.h |