0ad/source/lib/res/file
janwas a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
..
file.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
file.h wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event 2005-10-12 04:27:55 +00:00
vfs_mount.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
vfs_mount.h all resource implementations: 2005-10-12 04:35:01 +00:00
vfs_path.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_path.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_tree.cpp Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp) 2005-09-12 23:37:52 +00:00
vfs_tree.h waio: fix spurious WARN_ERR 2005-08-13 17:09:57 +00:00
vfs.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
vfs.h all resource implementations: 2005-10-12 04:35:01 +00:00
zip.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
zip.h all resource implementations: 2005-10-12 04:35:01 +00:00