0ad/binaries/data/mods/public
2013-10-05 18:29:44 +00:00
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art The first Skirmish maps. 2013-10-04 13:17:21 +00:00
audio The first Skirmish maps. 2013-10-04 13:17:21 +00:00
civs Updated a bunch of things. 2013-10-02 18:51:49 +00:00
fonts Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
globalscripts Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
gui Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Polishing the Random Maps: The last batch... 2013-10-05 18:29:44 +00:00
shaders Disable distance-sorting for most transparent objects 2013-08-24 14:48:02 +00:00
simulation Remove civ code hardcoding from SkirmishReplacer component. Refs #1198. 2013-10-05 17:54:41 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00