..
formations
formation test1
2006-02-22 07:25:30 +00:00
gaia
Fail more nicely with invalid actors
2006-03-19 22:37:56 +00:00
other
new demetrius entity to test animations
2006-01-22 06:39:55 +00:00
structures
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
2006-02-27 23:37:43 +00:00
units
Vercingetorix, our first Celtic hero (minus his horse)
2006-02-21 10:56:02 +00:00
foundation_1x1.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
foundation_2x2.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
foundation_3x3.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
foundation_4x4.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
foundation_5x5.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
template_corpse.xml
New entities and associated changes to scripts.
2005-12-15 21:55:18 +00:00
template_entity_full.xml
Entities default to run speed = 0
2006-01-08 08:23:59 +00:00
template_entity_quasi.xml
New entities and associated changes to scripts.
2005-12-15 21:55:18 +00:00
template_entity_script.js
Did more updates to commands.
2006-03-01 20:23:09 +00:00
template_entity.xml
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
template_foundation.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
template_gaia_flora_bush_berry.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_flora.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_geo_rock.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_geo.xml
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
2006-03-03 19:05:01 +00:00
template_gaia.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml
Last update for tonight ... Tabs and commands are now displaying (albeit very fragilely due to unpredictable error-checking), "pick lists" and events still disabled while I work on getting them right. Also need to reshuffle button locations later when adapting to Jason's new Status Pane shape.
2006-02-28 07:03:35 +00:00
template_structure_civic_house.xml
Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
2006-02-26 09:56:47 +00:00
template_structure_civic_temple.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_civic.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_defense_wall_gate.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_defense_wall_tower.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_defense_wall.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_economic_farmstead.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_economic_market.xml
Did more updates to commands.
2006-03-01 20:23:09 +00:00
template_structure_economic_mill.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_economic.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_structure_military_barracks.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_military_dock.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_military_fortress.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_military.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_resource_field.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure_resource.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_special.xml
Added foundations for all the building types.
2006-02-26 22:10:01 +00:00
template_structure.xml
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
2006-02-27 23:37:43 +00:00
template_unit_cavalry_melee_spearman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_cavalry_ranged_archer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml
fixes
2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_breed_passive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_unit_hero.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_infantry_melee_spearman.xml
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_infantry.xml
# Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
2006-03-24 20:59:09 +00:00
template_unit_mechanical_ship_bireme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_ballista.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_super_infantry.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_support_female_citizen.xml
Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_support.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit.xml
# Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
2006-03-24 20:59:09 +00:00