forked from 0ad/0ad
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SOUNDDATA_H
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#define INCLUDED_SOUNDDATA_H
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#include "lib/config2.h"
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#if CONFIG2_AUDIO
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#include "lib/external_libraries/openal.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "ps/CStr.h"
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#include <string>
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#include <map>
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class CSoundData;
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typedef std::map<std::wstring, CSoundData*> DataMap;
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class CSoundData
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{
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public:
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static CSoundData* SoundDataFromFile(const VfsPath& itemPath);
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static CSoundData* SoundDataFromOgg(const VfsPath& itemPath);
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static void ReleaseSoundData(CSoundData* theData);
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CSoundData();
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CSoundData(ALuint dataSource);
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virtual ~CSoundData();
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CSoundData* IncrementCount();
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bool DecrementCount();
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void InitProperties();
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virtual bool IsOneShot();
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virtual ALuint GetBuffer();
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virtual ALsizei GetBufferCount();
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virtual CStrW* GetFileName();
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virtual void SetFileName(const Path& aName);
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virtual ALuint* GetBufferPtr();
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protected:
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static DataMap* sSoundData;
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ALuint m_ALBuffer;
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int m_RetentionCount;
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CStrW* m_FileName;
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_SOUNDDATA_H
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