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AIProxy.js
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And of course I forgot a file.
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2013-07-25 08:58:15 +00:00 |
AlertRaiser.js
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
Attack.js
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Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
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2013-01-20 22:47:59 +00:00 |
AttackDetection.js
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
AuraManager.js
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
Auras.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Barter.js
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Barter. Closes #23.
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2011-11-24 15:43:32 +00:00 |
BattleDetection.js
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Actually add the battle detection code. Refs #1425.
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2013-01-20 23:36:08 +00:00 |
Builder.js
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# Basic in-game building placement with new simulation system
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2010-01-24 17:24:35 +00:00 |
BuildingAI.js
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Added Building AI, and some small changes to GarrisonHolder
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2010-11-17 07:30:25 +00:00 |
BuildRestrictions.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Cost.js
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
DamageReceiver.js
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# Primitive melee combat support in new simulation system
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2010-02-05 22:00:39 +00:00 |
EndGameManager.js
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add wonder victory condition. Refs #1649
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2013-12-28 13:40:39 +00:00 |
EntityLimits.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
Formation.js
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
Foundation.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
GarrisonHolder.js
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Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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2014-01-18 20:26:52 +00:00 |
Gate.js
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Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
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2012-07-08 16:25:33 +00:00 |
Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
Heal.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Health.js
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
Loot.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Looter.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Messages.js
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Basic diplomacy. Refs #7.
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2012-10-23 16:31:07 +00:00 |
Pack.js
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
ProductionQueue.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Promotion.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
ResourceDropsite.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
ResourceGatherer.js
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Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
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2012-04-18 11:30:28 +00:00 |
ResourceSupply.js
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
ResourceTrickle.js
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
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2014-01-31 12:01:49 +00:00 |
SkirmishReplacer.js
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
Sound.js
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
StatusBars.js
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
TechnologyManager.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
TerritoryDecay.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Timer.js
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# Primitive melee combat support in new simulation system
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2010-02-05 22:00:39 +00:00 |
Trader.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
TrainingRestrictions.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
UnitAI.js
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
Wonder.js
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add wonder victory condition. Refs #1649
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2013-12-28 13:40:39 +00:00 |