0ad/binaries/data/mods/public/simulation/templates/structures/brit_rotarymill.xml
Mythos_Ruler f4abcd2ef9 Gauls get: Tavern and Naked Fanatic.
Britons get: Rotary Mill.

So, now all Celts get Rotary Mill, but also a unique unit-producing
building.

Britons now have a better demo "sandbox" map.

Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.

Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).

Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).

This was SVN commit r13909.
2013-09-29 14:37:26 +00:00

54 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>100</BuildTime>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>200</wood>
<stone>100</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>Brit</Civ>
<GenericName>Rotary Mill</GenericName>
<SpecificName>Melonas</SpecificName>
<Tooltip>Increase nearby farming output +25%. (Currently, a special technology can be researched to serve this function)</Tooltip>
<History>The Celts developed the first rotary flour mill.</History>
<Icon>structures/sb1.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.8</BatchTimeModifier>
<Technologies datatype="tokens">
celts/special_gather_crop_rotation
</Technologies>
</ProductionQueue>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select>
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>