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interfaces
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
tests
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Adds ownership checks to UI selections.
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2011-07-02 00:06:39 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
Armour.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Attack.js
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Stances draft, refs #865
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2011-06-17 22:13:39 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Builder.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
BuildingAI.js
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Stop BuildingAI picking up messages for other components' range queries
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2011-07-07 23:07:36 +00:00 |
BuildLimits.js
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Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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2011-08-16 04:44:15 +00:00 |
BuildRestrictions.js
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Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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2011-08-16 04:44:15 +00:00 |
Cost.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
EndGameManager.js
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Adds ownership checks to UI selections.
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2011-07-02 00:06:39 +00:00 |
Formation.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Foundation.js
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Trigger 'constructed' sound when a building finishes construction
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2011-06-26 18:27:10 +00:00 |
GarrisonHolder.js
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Fixes garrison behavior for ships - they no longer unload units underwater. See #893.
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2011-08-17 01:43:23 +00:00 |
GuiInterface.js
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Changes shore definition to distance on land (all water included) for better dock placement.
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2011-08-14 23:36:13 +00:00 |
Health.js
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Fix various position-related errors with garrisoned units.
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2011-05-09 02:02:00 +00:00 |
Identity.js
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Adds hotkey for finding idle warriors (comma). See #792.
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2011-07-10 02:11:51 +00:00 |
Loot.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Looter.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Disables build restrictions and limits for AIs (until they can be fixed).
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2011-08-15 00:25:22 +00:00 |
PlayerManager.js
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Disables build restrictions and limits for AIs (until they can be fixed).
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2011-08-15 00:25:22 +00:00 |
Promotion.js
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Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922.
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2011-08-09 18:42:21 +00:00 |
RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
ResourceSupply.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
TerritoryDecay.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
TrainingQueue.js
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Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
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2011-08-06 08:11:05 +00:00 |
UnitAI.js
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Adds ownership checks to UI selections.
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2011-07-02 00:06:39 +00:00 |
UnitMotionFlying.js
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Fix occasional script error with planes
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2011-06-28 18:26:29 +00:00 |