0ad/binaries/data/mods/public/art/actors/structures/iberians
2013-07-28 13:14:42 +00:00
..
barracks.xml Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. 2012-08-18 05:40:23 +00:00
blacksmith.xml iberian, hellene, roman and celtic blacksmiths with AO maps added. 2013-07-28 13:14:42 +00:00
civil_centre.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
corral.xml Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. 2012-08-18 05:40:23 +00:00
dock.xml Fixed farmstead AO map and added specularity to the roof tiles. 2012-08-19 09:49:10 +00:00
farmstead.xml Fixed farmstead AO map and added specularity to the roof tiles. 2012-08-19 09:49:10 +00:00
fireship.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fishing_ship.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fortress.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
house.xml Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. 2012-08-18 05:40:23 +00:00
market.xml Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. 2012-08-18 05:40:23 +00:00
merchant.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
outpost.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
sb_1.xml Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too. 2012-08-18 05:40:23 +00:00
scout_tower.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
siege_ram.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
temple.xml This was SVN commit r12437. 2012-08-15 13:14:37 +00:00
wall_gate.xml Iberian walls and Roman gate use normal/parallax mapping now. 2012-10-30 18:31:05 +00:00
wall_long.xml Iberian walls and Roman gate use normal/parallax mapping now. 2012-10-30 18:31:05 +00:00
wall_medium.xml Iberian walls and Roman gate use normal/parallax mapping now. 2012-10-30 18:31:05 +00:00
wall_short.xml Iberian walls and Roman gate use normal/parallax mapping now. 2012-10-30 18:31:05 +00:00
wall_tower.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00