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tests
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Delete an unused obsolete method
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2012-04-17 21:06:47 +00:00 |
Camera.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
Camera.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
CinemaTrack.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ColladaManager.cpp
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Remove some redundant code
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2012-03-05 18:30:00 +00:00 |
ColladaManager.h
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Corrects some Doxygen comments and adds a few others of interest.
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2012-03-01 03:55:05 +00:00 |
Color.cpp
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sync with work:
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2011-12-27 14:12:31 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Decal.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Frustum.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Frustum.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
GameView.cpp
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
GameView.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HeightMipmap.cpp
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
LightEnv.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
LOSTexture.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
LOSTexture.h
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
MapGenerator.cpp
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Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375.
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2012-05-04 03:46:05 +00:00 |
MapGenerator.h
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Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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2011-07-24 03:28:18 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
MapReader.h
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Add initial serialization test mode.
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2011-10-24 14:31:05 +00:00 |
MapWriter.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
Material.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
Material.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
MaterialManager.cpp
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Fix non-PCH build more. Fixes #1313.
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2012-04-13 15:01:51 +00:00 |
MaterialManager.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
MeshManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
Model.h
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
ModelAbstract.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
ModelAbstract.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ModelDef.cpp
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
ModelDef.h
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
ObjectBase.cpp
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Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
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2012-04-15 23:04:25 +00:00 |
ObjectBase.h
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Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
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2012-04-15 23:04:25 +00:00 |
ObjectEntry.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
ObjectEntry.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
ObjectManager.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
Overlay.h
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Properly enforce the MAX_QUAD_OVERLAYS constraint
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2012-04-22 13:19:35 +00:00 |
ParticleEmitter.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleEmitter.h
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleEmitterType.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitterType.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleManager.cpp
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
ParticleManager.h
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
Patch.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Fix non-PCH build more. Fixes #1313.
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2012-04-13 15:01:51 +00:00 |
ShaderDefines.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
ShaderManager.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
ShaderManager.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
ShaderProgram.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
ShaderProgram.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
ShaderProgramFFP.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ShaderTechnique.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
ShaderTechnique.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
SkeletonAnim.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Avoid assertion failure when editing terrain off the edge of the map
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2012-04-21 13:07:47 +00:00 |
Terrain.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureEntry.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerrainTextureEntry.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
TerritoryTexture.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
TextRenderer.cpp
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Avoid unnecessary use of printf in text renderer.
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2012-02-25 17:14:47 +00:00 |
TextRenderer.h
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Avoid unnecessary use of printf in text renderer.
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2012-02-25 17:14:47 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Partial Android compatibility.
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2012-02-15 13:58:58 +00:00 |
TextureConverter.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
TextureManager.cpp
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Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167.
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2012-02-19 03:30:59 +00:00 |
TextureManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Unit.cpp
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Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
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2012-04-15 23:04:25 +00:00 |
Unit.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitAnimation.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
UnitAnimation.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |