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_init.js
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Rename common-api-v3 to common-api.
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2014-01-10 17:46:48 +00:00 |
_Read Me.txt
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Rename common-api-v3 to common-api.
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2014-01-10 17:46:48 +00:00 |
aegis.js
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Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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2014-01-21 20:24:51 +00:00 |
army--.js
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Style improvements (thanks Leper).
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2014-01-22 17:54:20 +00:00 |
army-defense.js
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Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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2014-01-21 20:24:51 +00:00 |
attack_plan.js
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Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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2014-01-21 20:24:51 +00:00 |
base-manager.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
config.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
data.json
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
defence.js
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Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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2014-01-21 20:24:51 +00:00 |
entity-extend.js
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
entitycollection-extend.js
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
headquarters.js
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AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
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2014-01-16 20:32:44 +00:00 |
license_gpl-2.0.txt
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Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
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2013-08-17 13:59:53 +00:00 |
map-module.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
naval-manager.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
plan-transport.js
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Tactical varfare.
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2014-01-06 20:55:22 +00:00 |
queue-manager.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
queue.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
queueplan--.js
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http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
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2014-01-14 20:20:53 +00:00 |
queueplan-building.js
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Style improvements (thanks Leper).
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2014-01-22 17:54:20 +00:00 |
queueplan-research.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
queueplan-training.js
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Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
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2014-01-14 19:54:31 +00:00 |
template-manager.js
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
timer.js
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
utils-extend.js
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Moves AI players to one global using the module pattern.
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2013-12-30 10:04:59 +00:00 |
worker.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |