forked from 0ad/0ad
Ykkrosh
4e5c5e2d8f
Use HFSM for unit AI. Support queuing orders. Automatically attack back when attacked. Automatically gather from farms after building them. This was SVN commit r7775.
8 lines
289 B
JavaScript
8 lines
289 B
JavaScript
Engine.RegisterInterface("Foundation");
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// Message sent from Foundation to its own entity when construction
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// has been completed.
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// Units can watch for this and change task once it's complete.
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// Data: { entity: 123, newentity: 234 }
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Engine.RegisterMessageType("ConstructionFinished");
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