0ad/binaries/data/mods/public/gui/pregame/mainmenu.xml

551 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/music.js"/>
<script file="gui/common/functions_utility_error.js"/>
<script file="gui/pregame/mainmenu.js"/>
<!--
==========================================
- MAIN MENU
==========================================
-->
<object name="mainMenuPage">
<action on="Tick">
onTick();
</action>
<object name="backgroundHele1-1"
type="image"
sprite="background-hellenes1-1"
hidden="true"
ghost="true"
/>
<object name="backgroundHele1-2"
type="image"
sprite="background-hellenes1-2"
hidden="true"
ghost="true"
/>
<object name="backgroundHele1-3"
type="image"
sprite="background-hellenes1-3"
hidden="true"
ghost="true"
/>
<object name="backgroundPers1-1"
type="image"
sprite="background-persians1-1"
hidden="true"
ghost="true"
/>
<object name="backgroundPers1-2"
type="image"
sprite="background-persians1-2"
hidden="true"
ghost="true"
/>
<object name="backgroundPers1-3"
type="image"
sprite="background-persians1-3"
hidden="true"
ghost="true"
/>
<object name="backgroundPers1-4"
type="image"
sprite="background-persians1-4"
hidden="true"
ghost="true"
/>
<!--
==========================================
- MAIN MENU - STATIC TOOLTIP WINDOW
==========================================
-->
<object name="pgToolTip"
style="TranslucentPanel"
type="text"
hidden="true"
size="70% 5% 100% 15%"
ghost="true"
>tooltipText
</object>
<!--
==========================================
- MAIN MENU - USER REPORT
==========================================
-->
<object
name="userReportDisabled"
size="100%-304 100%-154 100%-4 100%-4"
type="image"
style="userReportPanel"
>
<object
type="text"
style="userReportText"
>[font="serif-bold-16"]Help improve 0 A.D.![/font]
You can automatically send us anonymous feedback that will help us fix bugs, and improve performance and compatibility.
</object>
<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
Enable feedback
<action on="Press">EnableUserReport(true);</action>
</object>
<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
Technical details
<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
</object>
</object>
<object
name="userReportEnabled"
size="100%-304 100%-154 100%-4 100%-4"
type="image"
style="userReportPanel"
>
<object
name="userReportEnabledText"
type="text"
style="userReportText"
>[font="serif-bold-16"]Thank you for helping improve 0 A.D.![/font]
Anonymous feedback is currently enabled.
Status: $status.
</object>
<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
Disable feedback
<action on="Press">EnableUserReport(false);</action>
</object>
<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
Technical details
<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
</object>
</object>
<!--
==========================================
- SUBMENU
==========================================
-->
<!-- hide submenu when user clicks on the background -->
<object name="subMenuScreen" type="button">
<action on="Press">
closeMenu();
</action>
</object>
<!-- submenu -->
<object name="submenu"
type="image"
style="SubmenuPanel"
size="60 50%-100 300 50%+100"
hidden="true"
>
<!-- submenuSinglePlayer -->
<object name="submenuSinglePlayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual."
hidden="true"
>
<object name="subMenuSinglePlayerButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Click here to start a new single player game."
>
Matches
<action on="Press">
Engine.SwitchGuiPage("page_gamesetup.xml", { type: "offline" });
</action>
</object>
<object name="subMenuCampaignButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Relive history through historical military campaigns. [NOT YET IMPLEMENTED]"
enabled="false"
>
Campaigns
<action on="Press">
closeMenu();
<![CDATA[
// Open Campaigns window.
// NOT IMPLEMENTED YET
]]>
</action>
</object>
<object name="subMenuLoadButton"
type="button"
style="StoneButtonFancy"
size="0 64 100% 92"
tooltip_style="pgToolTip"
tooltip="Click here to load a saved game."
>
Load Game
<action on="Press">
closeMenu();
Engine.PushGuiPage("page_loadgame.xml", { type: "offline" });
</action>
</object>
</object>
<!-- submenuMultiplayer -->
<object name="submenuMultiplayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="subMenuMultiplayerJoinButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Joining an existing multiplayer game."
>
Join Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with join option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "join");
</action>
</object>
<object name="subMenuMultiplayerHostButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Host a multiplayer game.\n\nRequires UDP port 20595 to be open."
>
Host Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with host option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "host");
</action>
</object>
</object>
<!-- submenuToolsAndOptions -->
<object name="submenuToolsAndOptions"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="submenuOptionsButton"
style="StoneButtonFancy"
type="button"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Adjust game settings. [NOT YET IMPLEMENTED]"
enabled="false"
>
Options
<action on="Press">
closeMenu();
<![CDATA[
// Open Options window.
Engine.PushGuiPage("page_options.xml");
]]>
</action>
</object>
<object name="submenuEditorButton"
style="StoneButtonFancy"
type="button"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument &quot;-editor&quot;."
>
Scenario Editor
<action on="Press">
closeMenu();
<![CDATA[
// Start Atlas
if (Engine.AtlasIsAvailable())
Engine.RestartInAtlas();
else
messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
]]>
</action>
</object>
</object>
</object><!-- end of submenu -->
<!--
==========================================
- MAIN MENU PANEL
==========================================
-->
<object name="mainMenu"
type="image"
style="MainMenuPanel"
size="60 -2 300 100%+2"
z="50"
>
<!-- These are used to make the right side blend in with the submenu -->
<object name="MainMenuPanelRightBorderTop"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name="MainMenuPanelRightBorderBottom"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name="productLogo"
type="image"
sprite="productLogo"
ghost="true"
size="50%-110 30 50%+110 130"
/>
<object name="mainMenuButtons"
type="image"
size="8 156 100%-8 356"
ghost="false"
>
<!-- LEARN TO PLAY BUTTON -->
<object name="menuLearnToPlayButton"
type="button"
style="StoneButtonFancy"
size="4 4 100%-4 32"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
>
Learn To Play
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_manual.xml", { "page": "intro" });
]]>
</action>
</object>
<!-- SINGLEPLAYER BUTTON -->
<object name="menuSinglePlayerButton"
style="StoneButtonFancy"
type="button"
size="4 36 100%-4 64"
tooltip_style="pgToolTip"
tooltip="Challenge the computer player to a single player match."
>
Single Player
<action on="Press">
closeMenu();
openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3);
</action>
</object>
<!-- MULTIPLAYER BUTTON -->
<object name="menuMultiplayerButton"
style="StoneButtonFancy"
type="button"
size="4 68 100%-4 96"
tooltip_style="pgToolTip"
tooltip="Fight against one or more human players in a multiplayer game."
>
Multiplayer
<action on="Press">
closeMenu();
openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- TOOLS AND OPTIONS BUTTON -->
<object name="menuToolsAndOptionsButton"
style="StoneButtonFancy"
type="button"
size="4 100 100%-4 128"
tooltip_style="pgToolTip"
tooltip="Game options and scenario design tools."
>
Tools <![CDATA[&]]> Options
<action on="Press">
closeMenu();
openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- HISTORY BUTTON -->
<object name="menuHistoryButton"
style="StoneButtonFancy"
type="button"
size="4 132 100%-4 160"
tooltip_style="pgToolTip"
tooltip="Learn about the many civilizations featured in 0 A.D."
>
History
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_civinfo.xml");
]]>
</action>
</object>
<!-- EXIT BUTTON -->
<object name="menuExitButton"
type="button"
style="StoneButtonFancy"
size="4 164 100%-4 192"
tooltip_style="pgToolTip"
tooltip="Exit Game"
>
Exit
<action on="Press">
closeMenu();
<![CDATA[
var btCaptions = ["Yes", "No"];
var btCode = [exit, null];
messageBox(400, 200, "Are you sure you want to quit 0 A.D.?", "Confirmation", 0, btCaptions, btCode);
]]>
</action>
</object>
</object>
<!-- PRE-RELEASE INFO -->
<object size="8 100%-370 100%-8 100%-100"
type="image"
style="TranslucentPanelThinBorder"
>
<!-- PRE-RELEASE WARNING -->
<object
font="serif-14"
type="text"
textcolor="white"
size="8 8 100%-8 100%-36"
ghost="true"
>
[font="serif-bold-16"]Alpha XIV: Naukratis<!-- IMPORTANT: remember to update session/session.xml in sync with this -->[/font]
WARNING: This is an early development version of the game. Many features have not been added yet.
Get involved at: play0ad.com
</object>
<!-- FUNDRAISER -->
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to view fundraiser information."
size="8 100%-108 100%-8 100%-80"
>
Fundraiser
<action on="Press"><![CDATA[
closeMenu();
Engine.PushGuiPage("page_splashscreen.xml", { "page": "splashscreen" });
]]></action>
</object>
<!-- CONTACT METHODS -->
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to open play0ad.com in your web browser."
size="8 100%-72 50%-4 100%-44"
>
Website
<action on="Press"><![CDATA[
var url = "http://play0ad.com/";
Engine.OpenURL(url);
messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
]]></action>
</object>
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet.org)"
size="50%+4 100%-72 100%-8 100%-44"
>
Chat
<action on="Press"><![CDATA[
var url = "http://webchat.quakenet.org/?channels=0ad";
Engine.OpenURL(url);
messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
]]></action>
</object>
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to visit 0 A.D. Trac to report a bug, crash, or error"
size="8 100%-36 100%-8 100%-8"
>
Report a Bug
<action on="Press"><![CDATA[
var url = "http://trac.wildfiregames.com/wiki/ReportingErrors/";
Engine.OpenURL(url);
messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
]]></action>
</object>
</object>
<!-- LOGO AND BUILD VERSION -->
<object
size="4 100%-84 100%-4 100%-56"
ghost="true"
>
<!-- COMPANY LOGO -->
<object name="companyLogo"
type="image"
sprite="companyLogo"
ghost="true"
size="50%-16 0 50%+16 32"
/>
<!-- COMPANY NAME -->
<object type="text"
style="MediumTitleText"
ghost="true"
size="50%-128 32 50%+128 48"
>WILDFIRE GAMES</object>
</object>
<!-- VERSION -->
<object name="versionNumber"
type="text"
style="MediumTitleText"
ghost="true"
size="50%-128 100%-36 50%+128 100%"
>
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
]]></action>
</object>
</object>
</object>
</objects>