0ad/binaries/data/mods/public/art/actors/units/romans
2014-06-17 03:49:37 +00:00
..
cavalry_javelinist_a_r.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
cavalry_javelinist_a.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_b_r.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
cavalry_javelinist_b.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_e_r.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
cavalry_javelinist_e.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_spearman_a_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_a.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_spearman_b_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_b.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_spearman_e_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_e.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_1.xml Testudo for a few more Roman units. 2014-04-05 08:47:29 +00:00
champion_unit_2_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_2.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_3.xml Testudo for a few more Roman units. 2014-04-05 08:47:29 +00:00
champion_unit_4_imp_legion.xml Testudo for a few more Roman units. 2014-04-05 08:47:29 +00:00
female_citizen.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
healer.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
hero_marcellus_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_marcellus_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_marcellus.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_maximus_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_maximus_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_maximus.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_scipio_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_scipio_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
imp_rome_champion_1.xml Testudo for a few more Roman units. 2014-04-05 08:47:29 +00:00
infantry_javelinist_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_a.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
infantry_spearman_b.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
infantry_spearman_e.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
infantry_swordsman_a.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
infantry_swordsman_b.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
infantry_swordsman_e.xml Add testudo animations to the right actor files and use it in the formation template 2014-04-04 18:38:13 +00:00
siege_ladder.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
siege_onager.xml More wild ass. Committed old onager files last time by mistake 2013-02-11 01:17:09 +00:00
siege_ram.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
siege_rock_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_rock.xml Applying stwf's sound attribute to ballista + pers fortress decals added 2013-07-14 15:41:49 +00:00
siege_scorpio_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_scorpio.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
trader_h.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
trader.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00