forked from 0ad/0ad
Ykkrosh
ab186c2b16
Do all pathfinding asynchronously. Recalculate paths when the target has moved. Fix vertex pathfinder start point heuristic, to avoid finding zero-length paths. When units fail to reach a resource to gather, look for another resource of the same type. This was SVN commit r8751. |
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_test.dae/art | ||
_test.minimal | ||
_test.sim/simulation | ||
_test.tex/art/textures | ||
_test.xero | ||
internal | ||
public |