0ad/binaries/data/mods/public
wraitii ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
..
art Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
audio Latin female sound files from Itms 2014-06-24 19:40:48 +00:00
civs Minor typos in text strings 2014-06-12 13:24:36 +00:00
fonts Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger) 2014-04-24 13:36:29 +00:00
globalscripts Forgot to remove some debug info 2014-06-23 13:52:52 +00:00
gui Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
hwdetect Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
l10n Adds translation message extraction for map specific trigger scripts. 2014-06-23 19:59:37 +00:00
maps Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list. 2014-07-01 09:29:45 +00:00
shaders Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
simulation Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00