0ad/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
Mythos_Ruler 57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00

45 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>0</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="22.0" depth="20.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Cavalry Stables</GenericName>
<SpecificName>Tavileh</SpecificName>
<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
<Tooltip>Train citizen-cavalry units.</Tooltip>
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_archer_b
</Entities>
<Technologies datatype="tokens">
-pair_inf_01
-pair_inf_02
pair_cav_01
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/persians/stables.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>