0ad/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml
Mythos_Ruler 57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00

23 lines
785 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="19.0" depth="19.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Ayadana</SpecificName>
<History>Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.</History>
</Identity>
<Obstruction>
<Static width="17.5" depth="17.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/temple.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>