..
AllNetMessages.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Client.cpp
pending improvements and partial fixes to self-tests
2008-01-03 22:07:18 +00:00
Client.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
JSEvents.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NetLog.cpp
part4: adapt codebase to changes in lib/
2007-12-20 20:21:45 +00:00
NetLog.h
Changed console net log level to ERROR, to reduce message spam.
2007-10-21 09:40:06 +00:00
NetMessage.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
NetMessage.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Network.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Network.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NetworkInternal.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NMTCreator.h
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
Serialization.h
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
Server.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Server.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
ServerSession.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
ServerSession.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
ServerSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
Session.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
Session.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
SessionManager.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SessionManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
SocketBase.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SocketBase.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
StreamSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
StreamSocket.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
StringConverters.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00