.. |
bloom.fs
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Bloom shader rewrite.
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2013-01-14 16:57:09 +00:00 |
bloom.xml
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
dof.fs
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
dof.xml
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
foreground_overlay.fs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.vs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
gui_add.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_add.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_add.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_text.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_text.vs
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GLSL text support
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2012-02-15 21:53:13 +00:00 |
gui_text.xml
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GLSL text support
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2012-02-15 21:53:13 +00:00 |
hdr.fs
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Bloom shader rewrite.
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2013-01-14 16:57:09 +00:00 |
hdr.vs
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
hdr.xml
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
hqdof.fs
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Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
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2012-10-26 05:25:50 +00:00 |
hqdof.xml
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Added higher-quality DOF postproc filter.
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2012-10-18 01:21:24 +00:00 |
los_interp.fs
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
los_interp.vs
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
los_interp.xml
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
minimap.fs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
minimap.vs
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Using stricter GLSL typing to please some compilers
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2012-08-30 00:29:10 +00:00 |
minimap.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
model_common.fs
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eihrul's shadow filter patch, fixes ticket #1738.
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2012-12-03 19:34:43 +00:00 |
model_common.vs
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Removing GL3 dependency from GPU skinning code.
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2012-10-30 21:57:00 +00:00 |
model_common.xml
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
model_solid_player.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_solid_tex.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_solid.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_water.fs
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eihrul's shadow filter patch, fixes ticket #1738.
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2012-12-03 19:34:43 +00:00 |
model_water.vs
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
model_water.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
model_waterfall.fs
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eihrul's shadow filter patch, fixes ticket #1738.
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2012-12-03 19:34:43 +00:00 |
model_waterfall.vs
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First attempt at adding waterfall splashes...
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2012-09-17 12:22:21 +00:00 |
model_waterfall.xml
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First attempt at adding waterfall splashes...
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2012-09-17 12:22:21 +00:00 |
particle_solid.xml
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
particle.fs
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
particle.vs
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
particle.xml
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
sky.fs
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
sky.vs
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
sky.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
solid_player.fs
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Made silhouettes display correctly in the fog.
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2012-11-18 12:34:42 +00:00 |
solid_tex.fs
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Do alpha-testing earlier in ARB shaders, for performance.
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2012-04-10 21:08:54 +00:00 |
solid.fs
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_blend.xml
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
terrain_common.fs
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eihrul's shadow filter patch, fixes ticket #1738.
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2012-12-03 19:34:43 +00:00 |
terrain_common.vs
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_decal.xml
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
water_high.fs
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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2013-04-27 12:20:42 +00:00 |
water_high.vs
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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2013-04-27 12:20:42 +00:00 |
water_high.xml
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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2013-04-27 12:20:42 +00:00 |
waves.fs
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Forgot the waves shader.
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2012-10-31 18:54:10 +00:00 |
waves.vs
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Forgot the waves shader.
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2012-10-31 18:54:10 +00:00 |
waves.xml
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Forgot the waves shader.
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2012-10-31 18:54:10 +00:00 |