0ad/binaries/data/mods/public/shaders/glsl
2013-04-27 12:20:42 +00:00
..
bloom.fs Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
bloom.xml Postproc manager 2012-10-15 10:34:23 +00:00
dof.fs Postproc manager 2012-10-15 10:34:23 +00:00
dof.xml Postproc manager 2012-10-15 10:34:23 +00:00
foreground_overlay.fs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
gui_add.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.vs GLSL text support 2012-02-15 21:53:13 +00:00
gui_text.xml GLSL text support 2012-02-15 21:53:13 +00:00
hdr.fs Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
hdr.vs Postproc manager 2012-10-15 10:34:23 +00:00
hdr.xml Postproc manager 2012-10-15 10:34:23 +00:00
hqdof.fs Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit. 2012-10-26 05:25:50 +00:00
hqdof.xml Added higher-quality DOF postproc filter. 2012-10-18 01:21:24 +00:00
los_interp.fs smooth LOS 2012-08-06 22:38:42 +00:00
los_interp.vs smooth LOS 2012-08-06 22:38:42 +00:00
los_interp.xml smooth LOS 2012-08-06 22:38:42 +00:00
minimap.fs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.vs Using stricter GLSL typing to please some compilers 2012-08-30 00:29:10 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_common.fs eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_common.vs Removing GL3 dependency from GPU skinning code. 2012-10-30 21:57:00 +00:00
model_common.xml GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
model_solid_player.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid_tex.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_water.fs eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_water.vs Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_waterfall.fs eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_waterfall.vs First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
model_waterfall.xml First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
particle_solid.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.fs Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.vs Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
sky.fs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
solid_player.fs Made silhouettes display correctly in the fog. 2012-11-18 12:34:42 +00:00
solid_tex.fs Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
solid.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_blend.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_common.fs eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
terrain_common.vs Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_decal.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
water_high.fs Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
water_high.vs Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
water_high.xml Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
waves.fs Forgot the waves shader. 2012-10-31 18:54:10 +00:00
waves.vs Forgot the waves shader. 2012-10-31 18:54:10 +00:00
waves.xml Forgot the waves shader. 2012-10-31 18:54:10 +00:00