forked from 0ad/0ad
leper
74c420f658
Lots of code style fixes: * type [*&]varname -> type[*&] varname * else if (...) -> else if (...) * Spaces around some ops. * i++ -> ++i. * switch-case style fixes. * Indentation fixes. * Removing some commented out code. * include header sorting * Changed multiple pointer var declarations to be one per line. * Removed strange spaces in some places. * Changed some include header guards to be consistent with the rest of the codebase. * Use UNUSED() instead of UNUSED2(). Some small code fixes: * Using .find() instead of .count() == 0. * !.empty() instead of .size() == 0. * Range-based for loops. * Making some member functions const by small changes. * Adds GetScrollBarPos(idx) const for this. * Using early returns/continues in some places. * Uses size_t for some loops in CList and COList. * Removes unused heading element (not attribute) from COList. * Use ENSURE in one case where some custom code did something similar. * Made some parameters const ptrs/refs. * Change removal loop in GUItext.cpp to erase-unique. * Made some static things const. * Allow iterating over children of IGUIObject with range-based for loops by exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and use it. Comments: * Comment COList. * Update a few comments. * Remove useless or duplicated comments. This was SVN commit r16931.
146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CCheckBox.h"
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#include "graphics/FontMetrics.h"
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#include "ps/CLogger.h"
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#include "ps/CStrIntern.h"
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CCheckBox::CCheckBox()
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{
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AddSetting(GUIST_float, "buffer_zone");
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_int, "cell_id");
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AddSetting(GUIST_bool, "checked");
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AddSetting(GUIST_CStrW, "font");
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AddSetting(GUIST_CStrW, "sound_disabled");
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AddSetting(GUIST_CStrW, "sound_enter");
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AddSetting(GUIST_CStrW, "sound_leave");
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AddSetting(GUIST_CStrW, "sound_pressed");
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AddSetting(GUIST_CStrW, "sound_released");
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
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AddSetting(GUIST_CGUISpriteInstance, "sprite2");
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AddSetting(GUIST_CGUISpriteInstance, "sprite2_over");
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AddSetting(GUIST_CGUISpriteInstance, "sprite2_pressed");
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AddSetting(GUIST_CGUISpriteInstance, "sprite2_disabled");
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AddSetting(GUIST_float, "square_side");
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AddSetting(GUIST_CColor, "textcolor");
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AddSetting(GUIST_CColor, "textcolor_over");
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AddSetting(GUIST_CColor, "textcolor_pressed");
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AddSetting(GUIST_CColor, "textcolor_disabled");
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AddSetting(GUIST_CStrW, "tooltip");
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AddSetting(GUIST_CStr, "tooltip_style");
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// Add text
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AddText(new SGUIText());
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}
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CCheckBox::~CCheckBox()
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{
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}
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void CCheckBox::SetupText()
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{
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if (!GetGUI())
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return;
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ENSURE(m_GeneratedTexts.size() == 1);
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
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font = L"default";
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float square_side;
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GUI<float>::GetSetting(this, "square_side", square_side);
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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float buffer_zone = 0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this);
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}
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void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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{
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bool checked;
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// Switch to opposite.
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GUI<bool>::GetSetting(this, "checked", checked);
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checked = !checked;
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GUI<bool>::SetSetting(this, "checked", checked);
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break;
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}
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default:
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break;
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}
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}
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void CCheckBox::Draw()
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{
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float bz = GetBufferedZ();
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bool checked;
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int cell_id;
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CGUISpriteInstance* sprite;
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CGUISpriteInstance* sprite_over;
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CGUISpriteInstance* sprite_pressed;
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CGUISpriteInstance* sprite_disabled;
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GUI<bool>::GetSetting(this, "checked", checked);
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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if (checked)
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{
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_over", sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_pressed", sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_disabled", sprite_disabled);
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}
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else
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{
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
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}
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DrawButton(m_CachedActualSize,
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bz,
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*sprite,
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*sprite_over,
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*sprite_pressed,
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*sprite_disabled,
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cell_id);
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}
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