0ad/binaries/data/mods/public/simulation/templates/other/stall_med.xml
Enrique 44eb336dfe Added 4 stall variations as eyecandy with different cloth textures.
Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)

This was SVN commit r14743.
2014-02-09 16:51:33 +00:00

21 lines
477 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint>
<Square width="15" depth="8"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Medium stall</SpecificName>
</Identity>
<Obstruction>
<Static width="13" depth="6"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/stall_med.xml</Actor>
</VisualActor>
</Entity>