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interfaces
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allow maps to handle garrisoned units, fixes #2984
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2015-01-13 17:59:55 +00:00 |
tests
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Add back some data to the basic simulation state, works around 2ef3c0c42e .
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2015-02-03 17:35:34 +00:00 |
AIInterface.js
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Compute the actual percentage of map explored by the team in the summary screen.
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2014-12-26 19:13:40 +00:00 |
AIProxy.js
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let the AI know when a building is decaying
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2014-07-17 19:56:54 +00:00 |
AlertRaiser.js
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trained animals in corral should not respond to alert, adresses #2792
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2014-09-12 22:01:21 +00:00 |
Armour.js
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Use a gaia specific player entity.
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2015-01-07 20:33:19 +00:00 |
Attack.js
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Fix a typo, reported by t4nk004 on IRC.
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2014-12-28 16:35:32 +00:00 |
AttackDetection.js
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Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
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2014-06-19 14:37:08 +00:00 |
AuraManager.js
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Should be workaround for issue #2684
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2014-07-26 17:12:45 +00:00 |
Auras.js
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Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
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2014-11-26 19:59:08 +00:00 |
Barter.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
BattleDetection.js
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Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
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2014-01-12 23:13:24 +00:00 |
Builder.js
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Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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2014-08-05 12:49:12 +00:00 |
BuildingAI.js
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
BuildRestrictions.js
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
Cost.js
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Fix giving foundations a population bonus after a tech research. Reported by bouke
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2014-06-18 15:58:04 +00:00 |
EndGameManager.js
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Fixes tests.
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2014-07-13 19:45:44 +00:00 |
EntityLimits.js
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fix limit changer when stating limit = 0
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2015-01-24 12:03:31 +00:00 |
Fogging.js
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
Formation.js
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Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626.
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2014-06-13 12:54:57 +00:00 |
FormationAttack.js
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Let formations attack other formations (still without keeping their formation position though)
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2014-01-21 16:50:58 +00:00 |
Foundation.js
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Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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2014-06-23 13:42:59 +00:00 |
GarrisonHolder.js
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fix js error
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2015-01-23 17:34:46 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
GuiInterface.js
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Add back some data to the basic simulation state, works around 2ef3c0c42e .
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2015-02-03 17:35:34 +00:00 |
Heal.js
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Fix undefined property warning. Fixes #2742.
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2014-08-23 17:23:15 +00:00 |
Health.js
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Fix color fade to not go beyond 255 and be integer.
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2014-06-04 16:23:56 +00:00 |
Identity.js
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Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
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2014-05-22 10:20:02 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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make loot tech aware + implement celt and gaul hero auras
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2013-11-29 12:13:37 +00:00 |
Mirage.js
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Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
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2014-11-12 15:56:45 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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fix the fix of setHeldPosition in b17ffaeb7e
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2014-06-15 17:27:03 +00:00 |
Player.js
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let the AIs know when a tribute is sent
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2014-10-12 22:00:19 +00:00 |
PlayerManager.js
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Fix the initial exploration of territories, which shouldn't be performed in Atlas.
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2015-01-08 22:36:13 +00:00 |
ProductionQueue.js
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fixes error with GetPosition2D called while out of world
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2014-08-30 17:03:04 +00:00 |
Promotion.js
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fix the fix of setHeldPosition in b17ffaeb7e
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2014-06-15 17:27:03 +00:00 |
RallyPoint.js
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update correctly the tradeRoute set on market foundations
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2014-10-12 19:56:24 +00:00 |
ResourceDropsite.js
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Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629.
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2014-11-22 23:21:11 +00:00 |
ResourceGatherer.js
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fix typo in 30fb8d0f57
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2014-12-12 07:36:34 +00:00 |
ResourceSupply.js
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modify AI common-api to allow fishing and minor fixes
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2014-05-18 10:50:44 +00:00 |
ResourceTrickle.js
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Checking if cmpPlayer is valid.
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2014-01-31 14:47:23 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
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Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
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2014-05-18 15:53:57 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Add back some data to the basic simulation state, works around 2ef3c0c42e .
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2015-02-03 17:35:34 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
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2015-01-01 18:28:21 +00:00 |
TechnologyTemplateManager.js
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Fix syntax errors in two auras.
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2014-06-04 22:27:36 +00:00 |
TerritoryDecay.js
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let the AI know when a building is decaying
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2014-07-17 19:56:54 +00:00 |
Timer.js
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Reverts the use of Set in f5336c42b8 .
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2014-09-20 18:48:12 +00:00 |
Trader.js
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fix js error
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2015-01-23 17:34:46 +00:00 |
TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
Trigger.js
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Load trigger scripts in serialization test mode.
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2014-07-22 23:30:27 +00:00 |
TriggerPoint.js
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Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
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2014-06-23 15:55:07 +00:00 |
UnitAI.js
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
UnitMotionFlying.js
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add dummy setspeed method to UnitMotionFlying
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2014-01-09 12:53:28 +00:00 |
ValueModificationManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
Visibility.js
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Move back the computation of most of the visibilities from JS to engine, to improve performance.
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2015-01-30 15:28:06 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |
Wonder.js
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Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
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2014-06-23 17:37:27 +00:00 |