0ad/source/sound/SoundGroupMgr.h
janwas b0a6d6dca8 committing the current status of dacian's new network code on matei's request
also includes sound support.

GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)

This was SVN commit r6028.
2008-06-16 18:19:35 +00:00

69 lines
2.3 KiB
C++

/**
* =========================================================================
* File : SoundGroupMgr.h
* Project : 0 A.D.
* Description : Manages and updates SoundGroups
* =========================================================================
*/
// license: GPL; see sound/license.txt
#include "SoundGroup.h"
#include <vector>
using namespace std;
class CSoundGroupMgr
{
public:
vector <CSoundGroup *> m_Groups; // a collection of sound groups
static CSoundGroupMgr *m_pInstance; // our static instance of the manager
static CSoundGroupMgr *GetInstance();
static void DeleteInstance();
///////////////////////////////////////////
// UpdateSoundGroups()
// updates all soundgroups, call in Frame()
///////////////////////////////////////////
void UpdateSoundGroups(float TimeSinceLastFrame);
///////////////////////////////////////////
// PlayNext()
// in: size_t index - index into m_Groups
// Plays the next queued sound in an indexed group
///////////////////////////////////////////
void PlayNext(size_t index);
///////////////////////////////////////////
// AddGroup()
// in: const char *XMLFile - the filename of the SoundGroup.xml to open
// out: size_t index into m_Groups
// Loads the given XML file and returns an index for later use
///////////////////////////////////////////
size_t AddGroup(const char *XMLFile);
///////////////////////////////////////////
// RemoveGroup()
// in: size_t index into m_Groups
// out: vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
// Removes and Releases a given soundgroup
///////////////////////////////////////////
vector<CSoundGroup *>::iterator RemoveGroup(size_t index);
///////////////////////////////////////////
// RemoveGroup()
// in: vector<CSoundGroup *>::iterator - item to remove
// out: vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
// Removes and Releases a given soundgroup
///////////////////////////////////////////
vector<CSoundGroup *>::iterator RemoveGroup(vector<CSoundGroup *>::iterator iter);
private:
CSoundGroupMgr();
CSoundGroupMgr(const CSoundGroupMgr &ref);
CSoundGroupMgr &operator=(const CSoundGroupMgr &ref);
};
#define g_soundGroupMgr CSoundGroupMgr::GetInstance()