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scripting
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
Camera.cpp
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Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
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2006-09-10 20:38:39 +00:00 |
Camera.h
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#Bugfix: Shadows appeared to be rendered one frame too late
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2006-09-14 20:06:21 +00:00 |
CinemaTrack.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
CinemaTrack.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
Color_asm.asm
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# improvements to build system for asm files
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2006-06-25 20:58:03 +00:00 |
Color.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Color.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
DefaultEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
DefaultEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Frustum.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
Frustum.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
GameView.cpp
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#Bugfix: Shadows appeared to be rendered one frame too late
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2006-09-14 20:06:21 +00:00 |
GameView.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
HFTracer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
HFTracer.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
LightEnv.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
LightEnv.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
MapIO.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
MapReader.cpp
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# Added more control for water shader
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2006-09-18 18:09:07 +00:00 |
MapReader.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
MapWriter.cpp
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# Added more control for water shader
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2006-09-18 18:09:07 +00:00 |
MapWriter.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
Material.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Material.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
MaterialManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MaterialManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MeshManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MeshManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MiniPatch.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MiniPatch.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Model.cpp
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Added code for placement of socketted buildings.
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2006-07-09 23:12:37 +00:00 |
Model.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ModelDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ModelDef.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
ObjectBase.cpp
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Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
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2006-08-06 18:41:07 +00:00 |
ObjectBase.h
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Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
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2006-08-06 18:41:07 +00:00 |
ObjectEntry.cpp
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
ObjectEntry.h
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
ObjectManager.cpp
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
ObjectManager.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
ParticleEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Patch.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Patch.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
RenderableObject.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnim.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimDef.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Sprite.cpp
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# Updates to the entity bar display system by Andrew.
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2006-07-16 19:32:48 +00:00 |
Sprite.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Terrain.cpp
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Made CTerrain::getSlopeAngleFace even more "continous" at places where the slope changes rapidly (before, it only checked elevation forward and right, now it also looks left and up).
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2006-09-16 20:16:42 +00:00 |
Terrain.h
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
TerrainProperties.cpp
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# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
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2006-08-01 03:41:21 +00:00 |
TerrainProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Texture.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
TextureEntry.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
TextureEntry.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TextureManager.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TextureManager.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Unit.cpp
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Updated OpenAL to 1.1 (which no longer includes ALUT).
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2006-09-02 21:20:25 +00:00 |
Unit.h
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Updated OpenAL to 1.1 (which no longer includes ALUT).
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2006-09-02 21:20:25 +00:00 |
UnitManager.cpp
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Updated OpenAL to 1.1 (which no longer includes ALUT).
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2006-09-02 21:20:25 +00:00 |
UnitManager.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |