0ad/source
janwas b17fbf003d -move app-specific stuff out of lib/ and into "hooks". see new lib/app_hooks* (note X macro goodness)
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)

This was SVN commit r2964.
2005-10-19 03:06:54 +00:00
..
graphics ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
gui Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib -move app-specific stuff out of lib/ and into "hooks". see new lib/app_hooks* (note X macro goodness) 2005-10-19 03:06:54 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
renderer CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
scripting Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only). 2005-10-17 01:11:12 +00:00
main.cpp Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00