..
tests
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
fsm.cpp
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
2013-10-10 23:46:42 +00:00
fsm.h
Let CFsm actions override the default state transition
2011-10-27 14:10:55 +00:00
NetClient.cpp
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetClient.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp
Fix printf argument types
2011-11-13 18:31:06 +00:00
NetFileTransfer.h
Fix tests, and warnings, and non-PCH build
2011-12-23 13:01:29 +00:00
NetHost.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
NetHost.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessage.cpp
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessage.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessages.h
Fix GUI issues when reconnecting to multiplayer games
2011-10-29 14:53:13 +00:00
NetMessageSim.cpp
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetServer.cpp
Make ConfigDB properly thread-safe.
2013-12-29 23:56:18 +00:00
NetServer.h
Add compile time flag to disable use of miniupnpc.
2013-12-18 16:08:56 +00:00
NetSession.cpp
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
2012-01-01 16:43:10 +00:00
NetSession.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetStats.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetStats.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetTurnManager.cpp
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
NetTurnManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
Provide JSON-compatible string escaping
2011-11-04 01:18:34 +00:00