.. |
gaia
|
#New Camel fauna.
|
2010-10-15 06:19:06 +00:00 |
other
|
This was SVN commit r8392.
|
2010-10-17 01:50:05 +00:00 |
special
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
structures
|
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
|
2010-10-17 01:34:15 +00:00 |
units
|
Fishing boats fixed. Edited fishing demo map.
|
2010-10-17 00:29:52 +00:00 |
template_entity_full.xml
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
template_entity_quasi.xml
|
Disable the default slide-down-hills behaviour
|
2010-01-27 19:34:58 +00:00 |
template_gaia_flora_bush_berry.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_flora_bush.xml
|
This was SVN commit r8175.
|
2010-09-25 01:13:23 +00:00 |
template_gaia_flora_tree.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_flora.xml
|
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
|
2010-09-23 23:29:22 +00:00 |
template_gaia_geo_mineral_slabs.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_geo_mineral.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_geo_rock_slabs.xml
|
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
|
2010-10-15 04:29:08 +00:00 |
template_gaia_geo_rock.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_geo.xml
|
This was SVN commit r8040.
|
2010-08-29 01:12:23 +00:00 |
template_gaia.xml
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
template_structure_civic_civil_centre.xml
|
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
|
2010-10-01 02:36:08 +00:00 |
template_structure_civic_house.xml
|
Footprint and Status bar height tweaks.
|
2010-10-12 04:41:34 +00:00 |
template_structure_civic_temple.xml
|
Made structures reference new buildings icon sheet
|
2010-09-04 01:41:10 +00:00 |
template_structure_civic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
|
This was SVN commit r8284.
|
2010-10-05 09:08:40 +00:00 |
template_structure_defense_wall_gate.xml
|
Made structures reference new buildings icon sheet
|
2010-09-04 01:41:10 +00:00 |
template_structure_defense_wall_tower.xml
|
Footprint and Status bar height tweaks.
|
2010-10-12 04:41:34 +00:00 |
template_structure_defense_wall.xml
|
new date palm, wall foundations, map tweaks, and celtic longhouse.
|
2010-09-22 06:47:29 +00:00 |
template_structure_economic_farmstead.xml
|
Footprints.
|
2010-10-04 02:12:09 +00:00 |
template_structure_economic_market.xml
|
Made structures reference new buildings icon sheet
|
2010-09-04 01:41:10 +00:00 |
template_structure_economic_mill.xml
|
Footprints.
|
2010-10-04 02:12:09 +00:00 |
template_structure_economic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
template_structure_military_barracks.xml
|
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
|
2010-10-04 05:23:19 +00:00 |
template_structure_military_dock.xml
|
This was SVN commit r8266.
|
2010-10-04 07:00:44 +00:00 |
template_structure_military_fortress.xml
|
Made structures reference new buildings icon sheet
|
2010-09-04 01:41:10 +00:00 |
template_structure_military.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_structure_resource_field.xml
|
Make fields and fences brown on the minimap
|
2010-10-16 21:03:58 +00:00 |
template_structure_resource.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_structure_special.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure.xml
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
template_unit_cavalry_melee_spearman.xml
|
Edited tooltips.
|
2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee_swordsman.xml
|
Edited tooltips.
|
2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_archer.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_cavalry.xml
|
Tweaked cavalry footprints/obstruction to be consistent.
|
2010-10-12 04:11:12 +00:00 |
template_unit_fauna_breed_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_breed.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_herd_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_herd.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_hunt_aggressive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_defensive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_skittish.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_violent.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_wild_aggressive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_defensive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_violent.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
|
Final 3 waypoint flags.
|
2010-10-08 04:54:23 +00:00 |
template_unit_hero_cavalry.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_hero_infantry.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_hero_ranged.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_hero.xml
|
Tweaked armor and other stats based upon 2 weeks of play testing.
|
2010-08-15 04:00:46 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Fixed a few stats.
|
2010-10-10 22:17:49 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_infantry_melee.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_archer.xml
|
# Use more sound effects
|
2010-08-10 01:25:24 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_infantry.xml
|
Use voices for infantry/cavalry units.
|
2010-10-03 17:58:49 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
Fishing boats fixed. Edited fishing demo map.
|
2010-10-17 00:29:52 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
New Greek fishing boat. There seems to be a problem with the entity though.
|
2010-10-17 00:07:44 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship.xml
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
This was SVN commit r7973.
|
2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_onager.xml
|
This was SVN commit r7973.
|
2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_siege.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_mechanical.xml
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
template_unit_super_cavalry.xml
|
Tweaked cavalry footprints/obstruction to be consistent.
|
2010-10-12 04:11:12 +00:00 |
template_unit_super_infantry.xml
|
Use voices for infantry/cavalry units.
|
2010-10-03 17:58:49 +00:00 |
template_unit_super_ranged.xml
|
This was SVN commit r8036.
|
2010-08-28 05:32:36 +00:00 |
template_unit_super_siege.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_super.xml
|
Fixed bandboxed entity preference code from relying on parsing template names
|
2010-08-06 00:29:58 +00:00 |
template_unit_support_female_citizen.xml
|
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
|
2010-10-16 20:59:37 +00:00 |
template_unit_support_healer.xml
|
Edited tooltips.
|
2010-08-17 01:13:29 +00:00 |
template_unit_support_trader.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_unit_support.xml
|
Tweaked armor and other stats based upon 2 weeks of play testing.
|
2010-08-15 04:00:46 +00:00 |
template_unit.xml
|
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
|
2010-10-16 20:59:37 +00:00 |